Search found 29 matches

by Ruh
15 Feb 2020, 08:03
Forum: Discoveries
Topic: The Ghost of Citadel
Replies: 0
Views: 7629

The Ghost of Citadel

Gol and Maia's Citadel is home to a strange, blurry orb texture that randomly appears. It rotates around similar to a tornado during its appearance, then vanishes after 1 second. The "ghost" is potentially a rouge texture from one of the generators that power sage's cages (the ones that contain the ...
by Ruh
26 Nov 2019, 16:10
Forum: Learning
Topic: Getting Started - Jak 1 Speedrunning
Replies: 0
Views: 6382

Getting Started - Jak 1 Speedrunning

TLDR Each disc has a number on the back. NTSC-U/C black label discs with a 1 or 2 on the back WILL have Citadel Skip, any other version will be patched. All PAL copies have Citadel Skip. No Japanese discs have Citadel Skip. -- FOR PS2 RUNNERS -- Between the first and last models of the PlayStation ...
by Ruh
20 Sep 2019, 15:42
Forum: Technical
Topic: Fire Canyon Skip - Explanation and FAQ
Replies: 0
Views: 7452

Fire Canyon Skip - Explanation and FAQ

Fire Canyon Skip, or FCS for short, is the hardest RTA trick/skip ever performed in any of the Jak games. Usually, Jak needs to collect a total of 20 power cells before he is able to cross Fire Canyon on the Zoomer to get to Hub 2. FCS skips this 20 power cell requirement and saves 7 minutes. FCS ha...
by Ruh
11 Sep 2019, 15:18
Forum: Discoveries
Topic: Snowy Shield Lurkers - No Red Eco
Replies: 0
Views: 5888

Snowy Shield Lurkers - No Red Eco

https://www.youtube.com/watch?v=J76p2WUQpM0 BurkeMaverick discovered that getting the shield lurkers out of the camera frame will reset their "surprised" animation so they perform it next time they see you. This surprised animation provides a time window where the shield lurkers are able to be kille...
by Ruh
01 Sep 2019, 22:43
Forum: Discoveries
Topic: Ground Cancel Jumps
Replies: 0
Views: 5891

Ground Cancel Jumps

Ground Cancel Jumps are when you jump before the game can register Jak actually touching the ground. There's a 3 frame window that allows you to input a jump before the game can detect that Jak touched the ground. This trick is used to initiate the Fire Canyon Skip infinite jump and can also be used...
by Ruh
01 Sep 2019, 14:08
Forum: Learning
Topic: Lava Tube Skip (LTS) Guide
Replies: 0
Views: 6307

Lava Tube Skip (LTS) Guide

This guide will be teaching you about Lava Tube Skip (LTS) by going into great detail about each segment of the skip. A more technical breakdown written by Kuitar can be found here . Requirements needed to perform LTS: · Full Health (Full Heart + 50) · Knowledge of Jak speedrunning movement · Patien...
by Ruh
20 Aug 2019, 20:58
Forum: Technical
Topic: Jak TPL Debug Menu / Devkit PSCX2
Replies: 0
Views: 6137

Jak TPL Debug Menu / Devkit PSCX2

https://www.youtube.com/watch?v=EjICpZXrCyk Water111 and Luminar Light released a version of PCSX2 that allows users to boot Jak and Daxter TPL with the full in-game debug menu options active. The menu gives users access to developer tools that are used during the debugging process, such as disablin...
by Ruh
06 Aug 2019, 12:26
Forum: Learning
Topic: Jak 3 No QSW New Route
Replies: 3
Views: 3701

Re: Jak 3 No QSW New Route

The dark jak extended uppercut and the rocket were the two that really stood out to me. Never seen either strat utilized in a jak3 run before, but that's probably because i haven't been around long enough. Fantastic work.
by Ruh
03 Aug 2019, 12:13
Forum: Learning
Topic: Jak 3 No QSW New Route
Replies: 3
Views: 3701

Re: Jak 3 No QSW New Route

This is nuts. Watching temple done on foot was interesting, how much of that tech was already known?
by Ruh
25 Jul 2019, 18:51
Forum: Learning
Topic: Debug Mode
Replies: 0
Views: 5141

Debug Mode

Debug Mode is huge for new runners. It serves as a training tool that's available in every version of the game, which makes learning Jak speedrunning much easier. The following activation code is the same for the main trilogy. (Jak 1, 2, and 3) First part: While holding down L3, press ↑ ↑ ↓ ↓ ← → ← ...